24 cards found.

Anathemancer

Creature Zombie Wizard   2 / 2   {1}{B}{R} (3)

When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)



Color Identity: B,R,Black,Red
Printings:
Alara Reborn ()

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Anathemancer

Creature Zombie Wizard   2 / 2   {1}{B}{R} (3)

When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)



Color Identity: B,R,Black,Red
Printings:
Alara Reborn ()

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Cathedral Membrane

Artifact Creature Wall   {1}{W/P} (2)

({W/P} can be paid with either {W} or 2 life.)
Defender
When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.



Color Identity: W,White
Printings:
New Phyrexia ()

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Cathedral Membrane

Artifact Creature Wall   {1}{W/P} (2)

({W/P} can be paid with either {W} or 2 life.)
Defender
When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.



Color Identity: W,White
Printings:
New Phyrexia ()

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Crabapple Cohort

Creature Treefolk Warrior   4 / 4   {4}{G} (5)

Crabapple Cohort gets +1/+1 as long as you control another green creature.
Seven wives made seven pies from seven apples, each plucked from its branches. Now bare and bitter, it comes to exact its price: one apple, one bone.



Color Identity: G,Green
Printings:
Shadowmoor ()

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Crabapple Cohort

Creature Treefolk Warrior   4 / 4   {4}{G} (5)

Crabapple Cohort gets +1/+1 as long as you control another green creature.



Color Identity: G,Green
Printings:
Shadowmoor ()

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Filigree Angel

Artifact Creature Angel   4 / 4   {5}{W}{W}{U} (8)

Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.
"I craved enlightenment, and Crucius's etherium opened my eyes. I would share my sight with you, but first you must believe."



Color Identity: U,W,White,Blue
Printings:
Alara Reborn ()

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Filigree Angel

Artifact Creature Angel   4 / 4   {5}{W}{W}{U} (8)

Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.
"I craved enlightenment, and Crucius's etherium opened my eyes. I would share my sight with you, but first you must believe."



Color Identity: U,W,White,Blue
Printings:
Commander 2013 ()

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Filigree Angel

Artifact Creature Angel   4 / 4   {5}{W}{W}{U} (8)

Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.
"I craved enlightenment, and Crucius's etherium opened my eyes. I would share my sight with you, but first you must believe."



Color Identity: U,W,White,Blue
Printings:
Commander 2016 ()

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Filigree Angel

Artifact Creature Angel   4 / 4   {5}{W}{W}{U} (8)

Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.



Color Identity: U,W,White,Blue
Printings:
Alara Reborn ()

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Filigree Angel

Artifact Creature Angel   4 / 4   {5}{W}{W}{U} (8)

Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.



Color Identity: U,W,White,Blue
Printings:
Commander 2013 ()

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Filigree Angel

Artifact Creature Angel   4 / 4   {5}{W}{W}{U} (8)

Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.



Color Identity: U,W,White,Blue
Printings:
Commander 2016 ()

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Groundling Pouncer

Creature Faerie   2 / 1   {1}{G/U} (2)

{G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.
Endry was determined to teach his groundlings a few winged-faerie tricks.



Color Identity: G,U,Green,Blue
Printings:
Eventide ()

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Groundling Pouncer

Creature Faerie   2 / 1   {1}{G/U} (2)

{G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.



Color Identity: G,U,Green,Blue
Printings:
Eventide ()

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Merfolk Spy

Creature Merfolk Rogue   1 / 1   {U} (1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.



Color Identity: U,Blue
Printings:
Magic 2011 ()

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Merfolk Spy

Creature Merfolk Rogue   1 / 1   {U} (1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.



Color Identity: U,Blue
Printings:
Magic 2014 ()

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Merfolk Spy

Creature Merfolk Rogue   1 / 1   {U} (1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.



Color Identity: U,Blue
Printings:
Magic 2011 ()

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Merfolk Spy

Creature Merfolk Rogue   1 / 1   {U} (1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.



Color Identity: U,Blue
Printings:
Magic 2014 ()

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Mindwrack Liege

Creature Horror   4 / 4   {3}{U/R}{U/R}{U/R} (6)

Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield.



Color Identity: R,U,Red,Blue
Printings:
Eventide ()

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Mindwrack Liege

Creature Horror   4 / 4   {3}{U/R}{U/R}{U/R} (6)

Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield.



Color Identity: R,U,Red,Blue
Printings:
Eventide ()

Foreign Names:

Formats:

No results found.
Bummer

24 cards found.